Khannea made transhumanist statements hosting cyberpunk themed roleplaying games in the 1980s. Pretty early in the 1990s she absorbed and espoused the whole gamut of core values of transhumanism – genetic manipulation, interfaces, cybernetics, space industrialization, AI, 3D printing, nootropics – but in the late 1990s she figured out that all this had a name. … Continue reading Khannea